X4L Staff Development ResourcesClick on the resource title to get more information.
46 items
Repurposing
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. Specifically, the description of an online microanatomy tutorial on dermatology using a commercial online anatomy atlas as its principle third-party resource...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. Specifically, the description of A CD-ROM of psychiatry teaching information for undergraduate medical students...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. Rather than the teacher being the creator and focus of reusing materials, in this project it was the students who reused third party materials...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The focus in this case study is a resource for introducing anatomy to forensic anthropology students based around a tutorial using QuickTime movies...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is a website for a new BSc Honours degree course on Pain and its Management for a mix of science and non-science students...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is a tutorial for year two dental students on the BDS course at Manchester, that presented the structures of the larynx...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is a PowerPoint presentation of torque and angle in the forearm and its relationship to physical properties...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is an online reusable learning resource on the anatomy and mechanics of respiratory ventilation developed to complement...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is a formative learning activity to help students to communicate effectively using discussion forums and on-line discussion forums in BlackBoard...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is a website outlining the principles of head and neck anatomy for year one medical undergraduates, although year two students may also be interested and first year dental students as well...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is a resource to support the acquisition of dermatology clinical skills for second phase undergraduate medics...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is a series of web pages and resources within the local VLE (BlackBoard) to allow first year undergraduate medical students...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is a course for teaching neo-natal resuscitation to NHS Senior House Officers (SHOs – postgraduates)...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is a multimedia package for undergraduate medical students about to join their degree programme for the first time...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is a communication skills package for undergraduate first year physiotherapy students. This exemplar failed to find suitable third-party materials.
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is a resource to teach oesophageal anatomy to first year medical undergraduates. Based around an enhanced PowerPoint presentation...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The intention of this exemplar was to find up to date animation clips demonstrating a journey around parts of the body concentrating in particular on gas exchange for teaching level 3 Health and Social Care students...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is the development and use of practical teaching sessions using a commercial CD-ROM along with a projector to demonstrate anatomical structure beneath the skin for Level 3 Diploma in Sports Massage students...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is a CD-ROM on non-verbal communication skills, including third party images and video demonstrating the skills in a doctor-patient setting for Level 3 Health and Social Care AVCE (vocational certificate) students...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. Self-contained online materials on effective communication skills to be used within a range of different courses delivered online at a distance by Suffolk College...
Case Study
Exemplar case study of designing and delivering a learning activity using third-party materials. The exemplar is a standalone program designed to describe respiratory function testing for healthcare, medical and science students. This resource was a redevelopment of an existing third-party commercial CD-ROM.
Report
This resource is the final report of the ACETS project. The report describes the background, activities and findings of the
ACETS Project and is in part a record of how the Project was conducted and part an opportunity to see ‘what
really happens’ when teachers have to work with the opportunities and problems that reuse can bring.
Workshop
This resource takes the form of participative staff development workshops. Through a mixture of tutor presentation, small-group and individual activities, and wider group discussion, the intention is to introduce the concept of learning objects and engage participants in practical activities...
Conference Paper
This conference paper explores the problems and possibilities of embedding e-learning into art and design educational practices in Further and Higher Education. It draws upon the work of the JISC funded e-studio team at the University of Wolverhampton, School of Art & Design...
Guidelines
A good overview of what you need to think about when repurposing materials for use in teaching and learning. The guide is based on the Learner Guide template which was developed in this project, but many points apply to any repurposing.
Report
A guide to good practice and problem areas in cultural, educational and organisational change for those attempting to introduce the reuse and repurposing of eLearning resources into the mainstream activity of an institution...
Workshop
This is a collection of materials designed for running a workshop regarding copyright issues when using third party materials.
Guidelines
This staff developmental resource was developed with primarily teaching staff needs in mind whose desire it is to make use of available web resources to inform and enhance teaching practice...
Conference Paper
An academic paper covering the design, development and use of reusable learning objects. A conference paper at the Forum for the Advancement of Continuing Education (FACE) 2003. Kevin Brosnan led the development of this and elements were provided by other staff.
Workflow
This one-page resource outlines the stages and potential iterations in the workflow of repurposing. It illustrates this diagramatically and would be very useful to anyone considering repurpusing of learning materials.
Guidelines
These guidelines cover the many different issues you may need to tackle if you are reusing existing materials to produce new learning package. The X4L Learning for a Healthier Nation (Healthier Nation) Project produced these guidelines based on research and experiences with tutors...
Guidelines
These guidelines are meant as a starting point for tutors and others to learn about accessibility issues when developing learning materials. The guidelines offer some basic advice on making learning materials accessible, but there are also a number of links to much more detailed online resources...
Guidelines
These guidelines serve as an introduction to the copyright issues which concern the repurposing of existing materials. The guidelines are quite easy to digest, but there are links to more comprehensive sources of information...
Guidelines
These guidelines are meant as a starting point for tutors and others who wish to author content, particularly in the context of repurposing other materials. The guide includes an overview of various common authoring tools...
Guidelines
These guidelines are meant as a starting point for tutors and others who wish to include existing materials in a learning package they are developing by embedding them. The guidelines look at the advantages and disadvantages of doing this instead of making links to the materials...
Guidelines
These guidelines are meant as a starting point for tutors and others who wish to find materials they could use in the development of new learning packages. The guidelines include advice on how to search the Web including hints on search techniques...
Guidelines
These guidelines are meant as a starting point for tutors and others who wish to plan the development of some learning materials, particularly from existing materials. The guidelines include a form which tutors can use to address key aspects of their learning package...
Guidelines
These guidelines are meant as a starting point for tutors and others who wish to link to external materials (Web sites) in a learning package they are developing. The guidelines look at the advantages and disadvantages of doing this instead of embedding materials directly into your learning package...
Guidelines
These guidelines help you make your own learning materials more reusable by others. The X4L Learning for a Healthier Nation (Healthier Nation) Project produced these guidelines based on research and experiences with tutors...
Guidelines
These guidelines give a checklist of things to consider before using your learning materials with students. Following the advice will increase the chances of your students having a good experience with your learning materials...
Guidelines
These guidelines give some pointers with regards to the quality of your learning materials. This includes things like usability but does not include the pedagogical evaluation of the materials...
Guidelines
These guidelines are meant as a starting point for tutors and others who wish to develop a story board when preparing a learning package. The guidelines include links to example storyboards...
Guidelines
It is likely that any learning materials you deliver will be through a Virtual Learning Environment (VLE). These guidelines serve as an introduction to what VLEs commonly offer and how they can help...
Report
Report including case study testing interoperable content. Mainly addresses technical considerations of content exchange. Interoperability testing of content between different systems is considered...
Workshop
Using a mixture of presentation, discussion and hands-on activities, this workshop provides participants with an opportunity to explore a range of online resources and to consider interesting and effective ways of using them with learners, both in the classroom and online.
How to Guide
This is a self-study guide aimed at tutors that covers some techniques which are useful when developing electronic teaching and learning materials.
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